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Even today it brings in an average of 15,000 players, peaking at 23,000. While Civ VI is now comfortably beating Civ V’s player numbers, it took a while to achieve.
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So what gave Civilization V such long-lasting appeal in the first place? First, a little bit of history. Sid Meier’s Civilization V - the fifth entry in the legendary strategy series created by Sid Meier - came out in September 2010 to universal critical acclaim. #PC AND MAC VERSION CIVILIZATION 6 MULTIPLAYER SERIES# but which still came up short of Civ 5 and its expansions. Unlike Civilization V, which drastically changed the formula and map of the game world of its predecessors, Civilization VI was more of a tweak of the same formula. While the game itself was in a better state content-wise at launch than Civ V was, the game changed or removed many features - like the United Nations or proper trade systems - that were fully integrated into the previous game. The end result was a prettier game complete with a new district system and a fully baked-in religious system straight out of the box, but which still came up short in the face of Civ V and its expansions. The price was and still is the biggest obstacle to Civilization VI’s appeal. After the game launched and was found wanting, the world was faced with the option of getting the brand-new Civilization VI for £40, or the vast, excellent, and battle-tested Civilization V with all of its DLC and updates for £10.

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The idea of paying four times for something that was seen as a mild upgrade at best was daunting, and many veteran players who had already forked out a lot of cash on Civ V were reticent to spend money on what could be considered a downgrade.Ĭhange itself was also the issue. #PC AND MAC VERSION CIVILIZATION 6 MULTIPLAYER UPGRADE# The move to housing and amenities instead of food to regulate growth effectively removed player’s abilities to shape their own civilisation, adding hard gates to progression in the form of districts and tile space that could only be unlocked with time instead of brute force via proper management.Įvery new or revised mechanic is bound to stir up dissent, but some fundamental changes ended up being at odds with the how the series’ player base expected to play their game.

The lack of meaningful penalties for more cities - a staple of Civ V’s strategy - meant that every single culture was now able to expand unregulated from the first turn, which then transformed Civ from a mix of capital, main, and satellite cities into the endless micromanaging of dozens of small cities. In essence, one of the main issues of Civ VI is that while it caters to more playstyles on paper, in practice it caters for less.Ĭivilization V’s mechanics and design philosophy offered deeper differences between empires, from the Egyptian’s flat 20% bonus to wonder constructions, to the English’s +2 movement bonus on sea units. #PC AND MAC VERSION CIVILIZATION 6 MULTIPLAYER SERIES#.#PC AND MAC VERSION CIVILIZATION 6 MULTIPLAYER UPGRADE#.Regardless, it's an exciting time for the franchise, and we'll be keeping track of further updates to the development of Civilization 7 over the coming months. While it's clearly early days to wonder what eras this new Civilization entry will focus on, it would be great to see better multiplayer support on Mac and iPad, alongside taking advantage of features such as SharePlay, to help one another in battling armies across the wide map. So to see Firaxis flex its graphical muscles with a newer Apple silicon chip is an enticing thought.
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With the M2 Pro chip debuting with the Mac mini and MacBook Pro models in January 2023, we can't help but wonder how Civilization 7 could look and run on an M3 Mac.Īpple has already been touting the gaming capabilities of the chips, with Resident Evil Village running impressively well on an M1 Pro chip for example thanks to native support for Apple's Metal API. It's a stunning game, showcasing classical eras of Egypt, France, Russia, and more in detail, giving players a chance to rule over kingdoms any way they see fit, with great controls to boot.
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Eventually released in 2016 on macOS following a PC debut, it was joined by an iPad version in 2017 and an iPhone freemium port in 2018. However, there are already a bunch of videos available that show how well Civilization VI runs on an Apple silicon Mac, such as the above. I’m afraid we have nothing more to share at this time." IMore reached out to 2K, where a 2K spokesperson responded, "We can confirm the next mainline Civilization game is in development, but are not sharing the specific title just yet.
